capital = 1300

#GDP Regional distribution
set_country_flag = GDP_regions

# Vacant
recruit_character = ENG_Generic_Vacant

set_naval_oob = "ENG_1962_naval"

# Country leaders
recruit_character = ENG_Colin_Jordan
recruit_character = ENG_Various_Officers
recruit_character = ENG_Rudolf_Wulf
recruit_character = ENG_Barry_Domvile
recruit_character = ENG_Gerard_Wallop
recruit_character = ENG_Rab_Butler
recruit_character = ENG_Ronald_Cain
recruit_character = ENG_Reginald_Maudling
recruit_character = ENG_William_Joyce
recruit_character = ENG_Andrew_Fountaine
recruit_character = ENG_Harold_Wilson

recruit_character = ENG_John_Tyndall
recruit_character = ENG_Denis_Pirie
recruit_character = ENG_Roland_Ian_Kerr_Ritchie
recruit_character = ENG_Thomas_Haller_Cooper
recruit_character = ENG_Edmund_Veesenmayer
recruit_character = ENG_Fitzroy_Maclean
recruit_character = ENG_Jack_Jones
recruit_character = ENG_Harold_Macmillan
recruit_character = ENG_William_Whitelaw
recruit_character = ENG_Michael_Foot
recruit_character = ENG_Keith_Joseph
recruit_character = ENG_Mick_McGahey
recruit_character = ENG_Jeffrey_Hamm
recruit_character = ENG_John_Bean
recruit_character = ENG_Kim_Philby
recruit_character = ENG_Diana_Mosley
recruit_character = ENG_Robert_Row
recruit_character = ENG_Doris_Chesterton
recruit_character = ENG_Wed_Allen
recruit_character = ENG_James_Lonsdale_Bryans
recruit_character = ENG_Jock_Haston
recruit_character = ENG_Claude_Auchinleck
recruit_character = ENG_Angus_Maude
recruit_character = ENG_Reginald_Manningham_Buller
recruit_character = ENG_Hugh_Scanlon
recruit_character = ENG_Jimmy_Reid
recruit_character = ENG_Fenner_Brockway 
recruit_character = ENG_Robert_Edwards
recruit_character = ENG_Edward_Short
recruit_character = ENG_Anthony_Crosland
recruit_character = ENG_Mark_Bonham_Carter
recruit_character = ENG_Enoch_Powell
recruit_character = ENG_Barbara_Castle
recruit_character = ENG_Geoffrey_Rippon
recruit_character = ENG_Iain_Macleod
recruit_character = ENG_Quintin_Hogg
recruit_character = ENG_Various_MPs
recruit_character = ENG_Hastings_Russell
recruit_character = ENG_Arthur_Bryant
recruit_character = ENG_Rolf_Gardiner
recruit_character = ENG_Tony_Greenwood
recruit_character = ENG_Manny_Shinwell
recruit_character = ENG_Merlyn_Rees
recruit_character = ENG_Arthur_Kenneth_Chesterton
recruit_character = ENG_Jane_Birdwood
recruit_character = ENG_Julian_Amery
recruit_character = ENG_Maxwell_Knight

# Generals
recruit_character = ENG_Charles_Harington
recruit_character = ENG_John_Cowley
recruit_character = ENG_James_Bowes_Lyon
recruit_character = ENG_Antony_Read
recruit_character = ENG_Thomas_Pearson
recruit_character = ENG_Edmund_Bacon
recruit_character = ENG_Max_Sachsenhimer
recruit_character = ENG_John_Nelson
recruit_character = ENG_Ian_Robertson
recruit_character = ENG_Gunther_Pape
recruit_character = ENG_Roland_Gibbs
recruit_character = ENG_Cecil_Blacker
recruit_character = ENG_Thomas_Mitford
recruit_character = ENG_Gerald_Templer
recruit_character = ENG_Frank_Simpson
recruit_character = ENG_Walter_Walker

# Admirals
recruit_character = ENG_Angus_Graham
recruit_character = ENG_David_Boyle
recruit_character = ENG_Peter_Agnew
recruit_character = ENG_Robert_Bower

# These Guys Don't Exist?
#recruit_character = ENG_ted_grant
#recruit_character = ENG_William_R_Hinde
#recruit_character = ENG_Francis_Mitchell
#recruit_character = ENG_William_Galwey
#recruit_character = ENG_John_Churcher
#recruit_character = ENG_William_Brittain
#recruit_character = ENG_Frank_Mclardy
#recruit_character = ENG_Ernest_Down
#recruit_character = ENG_Richard_Anderson


#################################################
#                OLD CHARACTERS                 #
#################################################

	# Country leaders
	recruit_character = ENG_Alec_Douglas_Home
	recruit_character = ENG_Margaret_Thatcher
	recruit_character = ENG_Bernard_Montgomery
	recruit_character = ENG_Dennis_Skinner

	#Ministers
	recruit_character = ENG_John_Biffen
	recruit_character = ENG_Peter_Thorneycroft
	recruit_character = ENG_Francis_Pym
	recruit_character = ENG_Anthony_Barber
	recruit_character = ENG_Ralph_Assheton
	recruit_character = ENG_Selwyn_Lloyd
	recruit_character = ENG_Anthony_Kershaw

	#Generals
	recruit_character = ENG_Orde_Wingate
	recruit_character = ENG_Charles_Frederic_Keightley
	recruit_character = ENG_Evelyn_Hugh_Barker
	recruit_character = ENG_Geoffrey_Baker
	recruit_character = ENG_Hugh_Charles_Stockwell
	recruit_character = ENG_James_Cassels
	recruit_character = ENG_Michael_Carver
	recruit_character = ENG_Ronald_Gibbs
	recruit_character = ENG_Philip_Vian
	recruit_character = ENG_Victor_Crutchley

	#Scotland Victory
	recruit_character = SCO_ENG_Reconstruction

#################################################

load_focus_tree = ENG_Intro_tree

#these variables are used for wallop's ideas tooltips
set_variable = { ENG_The_Imperial_State_policy_var = -0.2 }
set_variable = { ENG_The_Imperial_State_pp_var = 0.2 }
set_variable = { ENG_The_Imperial_State_admin_var = -1.5 }
set_variable = { BRI_Wallop_Ideas_Corp_var = -0.25 }

set_variable = { ENG_Reign_of_the_Grandees_pp_var = -0.25 }
set_variable = { ENG_Reign_of_the_Grandees_stability = 0.15 }
set_variable = { ENG_Reign_of_the_Grandees_stability_weekly = 0 }
set_variable = { ENG_Reign_of_the_Grandees_research = -0.1 }

set_variable = { ENG_A_Knot_of_Roots_pp = -0.20 }
set_variable = { ENG_A_Knot_of_Roots_parties = -2.5 }
set_variable = { ENG_A_Knot_of_Roots_weekly_st = -0.005 }
set_variable = { ENG_A_Knot_of_Roots_weekly_ws = -0.005 }

set_variable = { ENG_Oak_And_Ash_gdp = -0.5 }
set_variable = { ENG_Oak_And_Ash_poverty = 0.1 }
set_variable = { ENG_Oak_And_Ash_research = -0.05 }
set_variable = { ENG_Oak_And_Ash_inflation = 0 }
set_variable = { ENG_Oak_And_Ash_slots = 0 }
set_variable = { ENG_Oak_And_Ash_regulations = 0 }

#BRI_The_Imperial_State_Corp_var
###Playable
set_country_flag = tno_playable_country

ENG_Various_MPs = {
	promote_character = despotism_aristocratic_conservatism_subtype
}
ENG_Various_MPs = {
	promote_character = conservatism_subtype
}
ENG_Various_MPs = {
	promote_character = liberalism_classical_liberalism_subtype
}
ENG_Various_MPs = {
	promote_character = liberal_conservatism_subtype
}	

add_opinion_modifier = { target = CAN modifier = CAN_usurping_liberals }
add_opinion_modifier = { target = AST modifier = CAN_usurping_liberals }
add_opinion_modifier = { target = NZL modifier = CAN_usurping_liberals }
add_opinion_modifier = { target = BLZ modifier = CAN_usurping_liberals }

set_technology = {
	##INFANTRY##
	infantry_weapons_1 = 1
	night_vision_1 = 1
	
	infantry_kit_1 = 1
	infantry_weapons_2 = 1
	night_vision_2 = 1
	infantry_kit_2 = 1
	infantry_weapons_improvements_mine_1 = 1
	infantry_kit_3 = 1
	infantry_weapons_improvements_ammo_1 = 1
	infantry_weapons_improvements_grenade_1 = 1
	#
	basic_infantry_equipment = 1
	support_weapons = 1
	support_weapons_hmg_1 = 1
	combat_support_equipment_1 = 1

	infantry_at = 1
	infantry_at_upgrade_1 = 1
	infantry_aa1 = 1
	
	
	
	#
	
	motorized_infantry = 1
	motorized_rocket_unit = 1
	motorized_infantry_1 = 1
	marines = 1
	#
	tech_special_forces = 1
	tech_mountaineers = 1
	#
	tech_mountaineers2 = 1

	basic_train = 1

	##SUPPORT##
	tech_support = 1
	tech_engineers = 1
	assault_weapons_1 = 1
	tech_engineers2 = 1
	assault_weapons_2 = 1
	assault_weapons_3 = 1
	tech_recon = 1
	tech_recon2 = 1
	tech_military_police = 1
	tech_military_police2 = 1
	tech_maintenance_company = 1
	tech_maintenance_company2 = 1
	tech_field_hospital = 1
	tech_field_hospital2 = 1
	tech_logistics_company = 1
	tech_signal_company = 1
	tech_signal_company2 = 1

	command_and_control1 = 1
	military_infrastructure1 = 1
	##ARMOR##
	
	# See NSB section #

	##ARTY##
	
	# See NSB section #
	
	##NAVAL##
	early_ship_hull_submarine = 1
	early_ship_hull_very_light = 1
	basic_ship_hull_very_light = 1
	early_ship_hull_more_light = 1
	basic_ship_hull_more_light = 1
	early_ship_hull_light = 1
	basic_ship_hull_light = 1
	basic_depth_charges = 1
	sonar = 1
	basic_battery = 1
	basic_secondary_battery = 1
	basic_torpedo = 1
	mtg_transport = 1
	basic_naval_mines = 1
	improved_naval_mines = 1
	submarine_mine_laying = 1
	early_ship_hull_carrier = 1
	early_ship_hull_heavy = 1
	early_ship_hull_cruiser = 1
	basic_ship_hull_cruiser = 1
	improved_ship_hull_cruiser = 1
	centimetric_radar = 1
	basic_fire_control_system = 1
	damage_control_1 = 1
	fire_control_methods_1 = 1
	smoke_generator = 1

	##NAVAL DOCTRINE##

	##HELICOPTERS##
	very_early_helicopter = 1
	early_helicopter = 1

	##LIGHT AIR##
	early_fighter = 1
	interceptor_1945 = 1
	interceptor_1950 = 1
	fighter_1945 = 1
	fighter_1950 = 1
	CAS_1945 = 1
	CAS_1950 = 1
	cv_1945_fighter = 1
	cv_1950_fighter = 1
	cv_1945_CAS = 1
	cv_1950_CAS = 1

	##HEAVY AIR##
	tac_bomber1 = 1
	tac_air_1945 = 1
	tac_air_1950 = 1
	tac_air_1960 = 1
	strategic_bomber1 = 1
	heavy_air_1945 = 1
	heavy_air_1950 = 1
	transport_air1 = 1
	transport_air_1945 = 1
	transport_air_1950 = 1

	##ENGINEERING##
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	decimetric_radar = 1
	centimetric_radar = 1
	mechanical_computing = 1
	computing_machine = 1
	basic_encryption = 1
	basic_decryption = 1
	improved_computing_machine = 1
	improved_encryption = 1
	improved_decryption = 1
	advanced_computing_machine = 1
	advanced_encryption = 1
	computing_machine_1950 = 1
	basic_fire_control_system = 1
	computing_machine_1960 = 1
	
	helicopter_engines = 1
	jet_engines = 1
	
	
	##INDUSTRY##
	ww2_line_production = 1
	mass_production_1 = 1
	mass_production_2 = 1
	building_construction_1 = 1
	production_unit_gain_1 = 1
	production_unit_gain_2 = 1
	consumer_goods_reduction_1 = 1
	consumer_goods_reduction_2 = 1
	
	oil_processing = 1
	rubber_processing = 1
	energy_technology_1 = 1
	social_construction_1 = 1
	resource_extraction_methods = 1
	excavation0 = 1
	administration_construction_1 = 1
	excavation1 = 1
	excavation2 = 1
	military_construction_1 = 1

	nuclear_weapons = 1
}

# NSB tech #

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		IFV_1945 = 1
		MBT_1945 = 1
		APC_1945 = 1

		APC_1950 = 1
		APC_1950_basic_turret = 1
		APC_1950_basic_armor = 1
		APC_1960 = 1

		IFV_1950 = 1
		IFV_1950_basic_turret = 1
		IFV_1950_basic_armor = 1
		IFV_1960 = 1
		
		MBT_1950 = 1
		MBT_1950_basic_turret = 1
		MBT_1950_basic_armor = 1

		AC_1945 = 1
		AC_1950 = 1
		AC_1960 = 1

		Heavy_1945 = 1
		Heavy_1950 = 1
		Superheavy_1945 = 1
		
		antiair_1945 = 1
		antiair_1950 = 1
		light_SPAA_1950 = 1
		SPAA_1950 = 1
		artillery_1945 = 1
		artillery_1950 = 1
		artillery_1950_soft_attack = 1
		light_SPART_1950 = 1
		SPART_1950 = 1
		SPART_1950_soft_attack = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		NSB_APC_1945 = 1
		NSB_APC_1950 = 1
		#
		#
		NSB_APC_1960 = 1
		NSB_IFV_1945 = 1
		NSB_IFV_1945_modules_1 = 1
		NSB_IFV_1945_modules_2 = 1
		NSB_IFV_1950 = 1
		NSB_IFV_1950_modules_1 = 1
		NSB_IFV_1950_modules_2 = 1
		NSB_IFV_1960 = 1
		NSB_MBT_1945 = 1
		NSB_MBT_1945_modules_1 = 1
		NSB_MBT_1945_modules_2 = 1
		NSB_MBT_1950 = 1
		NSB_MBT_1950_modules_2 = 1
		NSB_AC_1945 = 1
		NSB_AC_1950 = 1
		NSB_AC_1960 = 1
		NSB_Armour_1 = 1
		NSB_Armour_2 = 1
		NSB_Engine_1 = 1
		NSB_Engine_2 = 1

		NSB_heavy_1945 = 1
		NSB_heavy_1950 = 1
		NSB_superheavy_1945 = 1

		NSB_artillery_1945 = 1
		NSB_artillery_1950 = 1
		NSB_artillery_1950_SA = 1

		NSB_antiair_1945 = 1
		NSB_antiair_1950 = 1
	}
}

if = {
	limit = { has_dlc = "La Resistance" }
	set_technology = {
		scout_plane_1945 = 1
	}
}
set_research_slots = 4
set_convoys = 200

set_war_support = 0.4
set_stability = 0.4

add_ideas = {

	### FACTION ###
	Pakt_Mitstreiter

	### NATIONAL SPIRITS ###
	ENG_British_Free_Corps
	ENG_German_Corporate_Dominance_0
	ENG_The_Channel
	ENG_The_Terrible_Twins

	### MINISTERS ###
	ENG_Andrew_Fountaine_hog
	ENG_Ronald_Nall_Cain_for
	ENG_Rab_Butler_eco
	ENG_Edmund_Veesenmayer_sec

	### POLITICAL ###
	tno_political_parties_one_party_state
	tno_religious_rights_state_religion
	tno_trade_unions_state_controlled
	tno_immigration_quota_immigration
	tno_slavery_penal_labor
	tno_public_meetings_regulated
	tno_press_rights_censored_press
	tno_vote_franchise_universal

	### MILITARY ###
	tno_conscription_volunteer_only
	tno_military_supervision_rules_of_engagement
	tno_training_combat_schooling
	tno_draft_exemptions_elite_exemptions

	### ECONOMIC ###
	tno_trade_laws_limited_exports
	tno_income_taxation_low_income_weighted
	tno_minimum_wage_no_minimum_wage
	tno_max_workhours_10_hour_work_day
	tno_pensions_low_pensions
	tno_unemployment_trinket_subsidies

	### SOCIAL ###
	tno_health_care_low_income_protections
	tno_education_stratified_education
	tno_penal_system_harsh_penal_code
	tno_gender_rights_women_in_the_workplace
	tno_security_political_control
	tno_regulations_token_regulations

	### SOCIETAL DEVELOPMENT ###
	tno_academic_base_primary_schooling
	tno_research_facilities_outdated
	tno_agriculture_mass_mechanized
	tno_healthcare_developed
	tno_industrial_equipment_modern
	tno_industrial_expertise_experienced
	tno_admin_efficiency_deficient_administrative_systems
	tno_army_professionalism_political_interference
}

### Policy Effectiveness

set_country_flag = tno_defined_startup_effectiveness

### Political
set_variable = { tno_political_parties_effectiveness = 60 }
set_variable = { tno_religious_rights_effectiveness = 80 }
set_variable = { tno_trade_unions_effectiveness = 70 }
set_variable = { tno_immigration_effectiveness = 90 }
set_variable = { tno_slavery_effectiveness = 60 }
set_variable = { tno_public_meetings_effectiveness = 35 }
set_variable = { tno_press_rights_effectiveness = 45 }
set_variable = { tno_vote_franchise_effectiveness = 70 }

### Military
set_variable = { tno_conscription_effectiveness = 90 }
set_variable = { tno_military_supervision_effectiveness = 100 }
set_variable = { tno_training_effectiveness = 45 }
set_variable = { tno_draft_exemptions_effectiveness = 75 }

### Economic
set_variable = { tno_trade_laws_effectiveness = 75 }
set_variable = { tno_income_taxation_effectiveness = 60 }
set_variable = { tno_minimum_wage_effectiveness = 55 }
set_variable = { tno_max_workhours_effectiveness = 85 }
set_variable = { tno_pensions_effectiveness = 75 }
set_variable = { tno_unemployment_effectiveness = 100 }
set_variable = { tno_regulations_effectiveness = 80 }

### Social
set_variable = { tno_health_care_effectiveness = 35 }
set_variable = { tno_education_effectiveness = 25 }
set_variable = { tno_penal_system_effectiveness = 65 }
set_variable = { tno_gender_rights_effectiveness = 75 }
set_variable = { tno_security_effectiveness = 35 }

set_variable = { TNO_economy_type = token:Econ_Type_Capitalism }
set_variable = { TNO_economy_subtype = token:Econ_Subtype_Corporate_Oligopoly }

set_variable = { economic_centralization = 75 }

set_politics = {
	ruling_party = fascism
	last_election = "1961.11.14"
	election_frequency = 60
	elections_allowed = no
}

set_popularities = {
	paternalism = 26
	paternalism_1 = 8
	paternalism_2 = 4
	despotism = 6
	liberal_conservatism = 2
	conservatism = 1
	fascism = 32
	fascism_2 = 16
	national_socialism = 5
}

set_variable = { communist_1_var = token:ENG_communist_1 }
set_variable = { progressivism_1_var = token:ENG_progressivism_1 }
set_variable = { progressivism_2_var = token:ENG_progressivism_2 }
set_variable = { conservatism_1_var = token:ENG_conservatism_1 }
set_variable = { conservatism_2_var = token:ENG_conservatism_2 }
set_variable = { paternalism_1_var = token:ENG_paternalism_1 }
set_variable = { paternalism_2_var = token:ENG_paternalism_2 }
set_variable = { fascism_2_var = token:ENG_fascism_2 }
set_variable = { national_socialism_2_var = token:ENG_national_socialism_2 }

create_equipment_variant = {
	name = "Implacable Class"
	type = ship_hull_carrier_1
	name_group = ENG_CV_1945
	parent_version = 0
	modules = {
		fixed_ship_deck_slot_1 = ship_deck_space
		fixed_ship_deck_slot_2 = ship_deck_space
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = carrier_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		front_1_custom_slot = ship_deck_space
	}
}

create_equipment_variant = {
	name = "King George V Class"
	type = ship_hull_heavy_1
	name_group = ENG_BB_1945
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_heavy_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_3
		fixed_ship_engine_slot = heavy_ship_engine_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_bb_2
		front_1_custom_slot = ship_heavy_battery_1
		mid_1_custom_slot = ship_anti_air_2
		mid_2_custom_slot = ship_secondaries_2
		rear_1_custom_slot = ship_heavy_battery_1

	}
}

create_equipment_variant = {
	name = "County Class"
	type = ship_hull_cruiser_1
	name_group = ENG_CL_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_3
		fixed_ship_radar_slot = ship_radar_3
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_cruiser_2
		front_1_custom_slot = ship_anti_air_2
		mid_1_custom_slot = ship_light_medium_battery_2
		rear_1_custom_slot = ship_anti_air_2
	}
}

create_equipment_variant = {
	name = "Tiger Class"
	type = ship_hull_cruiser_2
	name_group = ENG_CL_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_cruiser_1
		front_1_custom_slot = ship_anti_air_1
		mid_1_custom_slot = ship_secondaries_1
		mid_2_custom_slot = ship_light_medium_battery_1
		rear_1_custom_slot = empty
	}
}

create_equipment_variant = {
	name = "Dido Class"
	type = ship_hull_cruiser_2
	name_group = ENG_CL_1945
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_cruiser_2
		front_1_custom_slot = ship_light_battery_2
		mid_1_custom_slot = ship_anti_air_2
		rear_1_custom_slot = ship_light_battery_2
	}
}

create_equipment_variant = {
	name = "Fiji Class"
	type = ship_hull_cruiser_1
	name_group = ENG_CL_1936
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = cruiser_ship_engine_2
		fixed_ship_secondaries_slot = ship_secondaries_2
		fixed_ship_armor_slot = ship_armor_cruiser_2
		front_1_custom_slot = ship_light_battery_2
		mid_1_custom_slot = ship_light_battery_2
		rear_1_custom_slot = ship_light_battery_2
	}
}

create_equipment_variant = {
	name = "Leander Class"
	type = ship_hull_cruiser_2
	name_group = ENG_CL_1945
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_medium_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_0
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = cruiser_ship_engine_2
		mid_1_custom_slot = ship_anti_air_2
		rear_1_custom_slot = ship_light_medium_battery_2
	}
}

create_equipment_variant = {
	name = "Daring Class"
	type = ship_hull_light_2
	name_group = ENG_DD_1950
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_2
		fixed_ship_anti_air_slot = ship_anti_air_2
		fixed_ship_fire_control_system_slot = ship_fire_control_system_2
		fixed_ship_radar_slot = ship_radar_2
		fixed_ship_engine_slot = light_ship_engine_2
		fixed_ship_torpedo_slot = ship_torpedo_2
		mid_1_custom_slot = ship_anti_air_2
		rear_1_custom_slot = ship_light_battery_2
	}
}

create_equipment_variant = {
	name = "WW2 Era Destroyer"
	type = ship_hull_light_1
	name_group = ENG_DD_HISTORICAL
	parent_version = 0
	modules = {
		fixed_ship_battery_slot = ship_light_battery_1
		fixed_ship_anti_air_slot = ship_anti_air_1
		fixed_ship_fire_control_system_slot = ship_fire_control_system_1
		fixed_ship_radar_slot = ship_radar_1
		fixed_ship_engine_slot = light_ship_engine_1
		fixed_ship_torpedo_slot = ship_torpedo_2
		mid_1_custom_slot = ship_anti_air_1
		rear_1_custom_slot = ship_light_battery_1
	}
}

create_equipment_variant = {
	name = "Amphion Class"
	type = ship_hull_submarine_1
	name_group = ENG_SS_1945
	parent_version = 0
	modules = {
		fixed_ship_engine_slot = sub_ship_engine_1
		fixed_ship_torpedo_slot = ship_torpedo_sub_1
		rear_1_custom_slot = ship_torpedo_sub_1
	}
}

# NSB #
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Centurion II"
		type = MBT_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = MBT_cannon_2
			turret_type_slot = MBT_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = smoke_launchers
			special_type_slot_2 = command_optics
			special_type_slot_3 = expanded_toolbox
		}
		icon = GFX_ENG_MBT_1950_medium
		upgrades = {
			tank_nsb_engine_upgrade = 12
			tank_nsb_armor_upgrade = 8
		}
	}

	create_equipment_variant = {
		name = "Saladin"
		type = IFV_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = IFV_cannon_2
			turret_type_slot = IFV_two_man_tank_turret
			suspension_type_slot = tank_wheeled_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = smoke_launchers
			special_type_slot_2 = additional_machine_guns
			special_type_slot_3 = expanded_toolbox
		}
		icon = GFX_ENG_IFV_1960_medium
		upgrades = {
			tank_nsb_engine_upgrade = 8
			tank_nsb_armor_upgrade = 3
		}
	}
	
	create_equipment_variant = {
		name = "Oxford Tracked Carrier"
		type = APC_chassis_1
		parent_version = 0
		modules = {
			APC_designation_slot = APC_infantry
			APC_armament_slot = APC_no_weapon
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		
		icon = GFX_ENG_APC_1950_medium
		upgrades = {
			ac_nsb_engine_upgrade = 6
			ac_nsb_armor_upgrade = 2
		}
	}

	# Created by someone who has no idea about this vechicles besides a quick look though their wiki page
	create_equipment_variant = {
		name = "FV605 Saracen Archer"
		type = IFV_aa_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = IFV_anti_air_cannon
			turret_type_slot = IFV_one_man_tank_turret
			suspension_type_slot = tank_torsion_bar_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
		}

		icon = GFX_ENG_light_SPAA_1950_medium
		upgrades = {
			ac_nsb_engine_upgrade = 7
			ac_nsb_armor_upgrade = 5
		}
	}

	create_equipment_variant = {
		name = "FV1620 Humber Hornet"
		type = IFV_artillery_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = IFV_light_artillery
			turret_type_slot = IFV_one_man_tank_turret
			suspension_type_slot = tank_wheeled_suspension
			armor_type_slot = tank_welded_armor
			engine_type_slot = tank_gasoline_engine
		}

		icon = GFX_ENG_light_SPART_1950_medium
		upgrades = {
			ac_nsb_engine_upgrade = 7
			ac_nsb_armor_upgrade = 5
		}
	}
}

add_equipment_to_stockpile = {
	type = infantry_equipment_1
	amount = 1000
	producer = ENG
}

add_equipment_to_stockpile = {
	type = anti_tank_equipment
	amount = 500
	producer = ENG
}

add_equipment_to_stockpile = {
	type = motorized_equipment_1
	amount = 100
	producer = ENG
}

add_equipment_to_stockpile = {
	type = support_equipment_1
	amount = 250
	producer = ENG
}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	add_equipment_to_stockpile = {
		type = MBT_equipment_1
		amount = 100
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = APC_equipment_1
		amount = 200
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = armored_car_equipment_1
		amount = 100
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = IFV_aa_equipment_1
		amount = 50
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = IFV_artillery_equipment_1
		amount = 50
		producer = ENG
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	add_equipment_to_stockpile = {
		type = MBT_chassis_1
		amount = 100
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = APC_chassis_1
		amount = 200
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = armored_car_chassis_1
		amount = 100
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = IFV_aa_chassis_1
		amount = 50
		producer = ENG
	}
	add_equipment_to_stockpile = {
		type = IFV_artillery_chassis_1
		amount = 50
		producer = ENG
	}
}

ENG_OldBritain_Restore_For_History = yes